How CarPlay Works In A Ferrari FF, And How Apple Will Push New Third-Party Apps To The System
The big question is whether AT&T will offer subsidy for me to buy an iFerrari 🙂
The big question is whether AT&T will offer subsidy for me to buy an iFerrari 🙂
After a year of no news, Apple as re-announced it’s in-car iOS integration system CarPlay
I have to be honest, as a full on diehard raging Apple fanboy, the availability of such features will greatly influence my next car buying decision. However…
In what seems like a huge marketing oversight, neither Apple nor any of the car manufacturers have mentioned any of the primary use case(s) of what iOS integration could potentially offer:
Maps, Messages, and Music? I can already do that…except for the texting part of course. I’ve NEVER texted while driving *looks down and to the left*
All CarPlay is doing (so far) is to give me an easier way to access that information through the car’s dashboard. That’s really cool and all, but it doesn’t address any problems in the context of my everyday driving experience. Here’s hoping there’s more to come.
I would seriously consider buying a Volvo if it’s as good as it looks. Now if they would just add “Turbo Boost” integration http://www.youtube.com/watch?v=x_qiVBy0B2Y
I suppose this also means that, in the future, we’ll have drone pirates as well.
As designers and developers there is no greater sin than building an app that is a battery hog.
I recently read an article by David Smith that speaks to this idea. As David Smith puts it:
“We are building applications that run on handheld, battery powered computers that connect to the internet over wireless networks. Every watt that we can save will improve our customers’ experience.”
From a UX design perspective we have to be aware that our apps live as part of a larger ecosystem of apps, all of which share the same battery on the device. And nothing ruins the user’s experience more than being left with a lifeless iPhone with 0% remaining in battery life.
All the design, features, and functionality will be pointless if you don’t consider the first commandment of mobile design: “Thou shalt not screw with my battery life”
I’m not sold on this specific concept, but he’s definitely on the right track. Interior UIs in cars have always been terrible and barely evolved over the past 40 years.
According to this chart by statista, mobile data consumption is going ‘ludicrous’

You will find more statistics at Statista
Great article on UX Design and how to create desire.

One of my friends recently posted a picture of her daughters in a library researching material that…wait for it…wasn’t available online. Wha?! To this end, I am reminded of how grateful I should be that no matter what I’m working on, inspiration is but a mouse click finger tap away.
Here’s a collection of links (in-progress) that I’m putting together on mobile patterns and designs. Enjoy and Happy Coding!
I recently came across this cocoapod from the developers at Jawbone (yes that Jawbone). It’s highly customizable and pretty easy to use, but more importantly it looks great and fits in well with a FlatUI app design.
You can download JBChartView on Github.
Happy Coding!